Sam Agten's Blog
maandag 12 januari 2015
Announcing PolySurf
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Wow. It's been quite a while since I wrote something on this blog. Most of my time has been devoted to working on my own game-pro...
zondag 24 februari 2013
Art style tryout
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This weekend I experimented a bit with the art-style of the game. I'm not entirely sure what I want the game to look like. All I know ...
maandag 7 januari 2013
Simple small 3D squad movement without flocking
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The Context It might be worthwhile to explore what this blogpost is going to be about and more importantly, what it's not going to ...
maandag 17 december 2012
Revival
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This blog was first set up because of my master thesis. It was a way for my supervisor to track my progress and generally keep me on the rig...
zaterdag 18 februari 2012
Adapting animation in Unity
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Adapting animation in Unity by rotating the bones looked like it was going to be easy in Unity. Mostly because one cna just rotate the bones...
Least Squares Solver
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In order to be able work with differential coordinates, we will need a least squares solver. The fact that Unity uses C#. I'm using the ...
Relative to absolute coordinates
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The previous post explained how we can deduce the relative coordinates given the mesh structure and the global coordinates of the vertices. ...
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